
Draco Argen
|
Posted - 2009.09.17 01:41:00 -
[1]
First of WOOT! Lvl V Cap fest day on the weekend of the 25-27th lol. I've actually just moved a camping holiday so i can be around for the friday at least :D
Second the new sov claim mechanism sounds fine. Set up, takes 24 hours, online. Ok. Harder when done under fire, but nothing I don't think you should expect to handle for the sake of claiming a system.
But I have to admit, attacking a claimed system worries me . Especially given the Sisi item description kindly posed above, how you can legitimately "attack" by placing as many disruptor as there are stargates and defend ALL these disruptor's for 12 hours. Even if the defending alliance is asleep when you start. In fact its more likely you will be asleep when they attack your disruptor's. Ok, so I could get back from work, and begin at 18:00 eve time, after 6 hours I will die from exhaustion and my US mates can try and take over for the rest. Or spend my whole Saturday trying to to A) die, B) let any of the disruptor's die
Slight side note: If disruptors need one per gate as described above, 9UY in providence is going to be impenetrable I must say, which fits with some places being higher or lower quality spots, regardless of player "improvements" installed. Which I like. I love the idea of tying to gates. It actually flips current thinking (one gate, easy to defend) on it's head. Or at least balances how vulnerable "gateway" systems traditionally are.
I can only hope there is a more complex mechanic for the disruptor's, perhaps an oscillating window of weakness. eg Every two hours it becomes vulnerable. While I see what those who have said "you need to be international alliance or die" mean, I'm not sure that's what CCP meant by the new system. I do not see how making this a requirement, and changing the required duration on an attack from a few hours POS bashing to 12 hours defending Multiple gate based aggression modules, makes 0.0 more accessible to small alliances.
I have said elsewhere I have NO idea how you can make a sov fight timezone proof. My own ideas began down a similar route as above, then died on the very issue I have hi-lighted. I hate to propose a problem, without offering a better solution. (Anything else is just whining). But I am seriously short of ideas.
So help people, what is a constructive alternative to a 12 hour defence slog?
Perhaps the disruptor should become "incapacitated" not destroyed, allowing the attackers to rep it up again. Would making the disruptor's health really strong or weak help?
Or should it genuinely be this hard to conquer a system by force? Is the ISK rent meant to be a bigger reason to drop a system than a pure attack? Will this have the effect we all want on 0.0? Has anyone got battle strategies (Drag bubbles would work well here i suspect) that would make defending disruptor's easier?
Perhaps if a dev could pipe up and just reassure us there is more to it than what we have presumed here. Don't have to tell us what yet, if you haven't decided, but a calm, knowing nod would help. I think the person(s) that have said we might just need to wait for the test, are right though.
I think this could work VERY well, but it needs polishing.
Dev blogs coming thick and fast, great stuff guys. Thanks for involving us.
|